Showing posts with label BIOSHOCK. Show all posts

BioShock 2 lets you shut off the Vita Chambers!

 

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Any masochists in the room? Don't be shy, go ahead and raise your self-battered hands. We've got great news for these deviant individuals -- in a recent interview with CVG, 2K Marin executive producer Alyssa Finley explained that the original BioShock's easily exploitable respawn points, Vita Chambers, can be turned off in BioShock 2, allowing the player to die without the luxury of a self-cloning safety net.
It was an option that last year's BioShock DLC (as well as the PS3 version of the game) afforded to its more hardcore players. And by "hardcore," we mean "absolutely insane." Seriously, during our first jaunt through Rapture, we died more times than Bill Murray did in Groundhog Day.

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Let's Talk Big Daddy Prototype

 

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We've already gotten the first third-person look at BioShock 2 Big Daddy — in the sequel players get to be this "new" Big Daddy. New to us, but not the in-game world.

"The player doesn't just play any Big Daddy, he plays a prototype Big Daddy — the very first one that was successfully created," BioShock 2 exec producer Alyssa Finley told website CVG. And as a prototype, this Big Daddy is quicker and more agile than the standard Daddy. The prototype also has the ability to switch weapons and use plasmids. However! It is not as powerful as the other Big Daddies.

"Another thing that is special about the prototype Big Daddy is that he has somehow regained his free will which is a very important distinction," said Finley. That free will allows players to grapple with the moral choices and interact with Little Sisters. "You aren't a stranger to them, you are Mr. Bubbles and they look to you for protection," Finley added. "What you do with that trust is your choice as the player."

Questions that remain include how the player became the first Big Daddy and why did someone think a quicker, more agile Big Daddy should only remain a prototype?

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